Online multiplayer
Networked sessions, player sync and a playable match loop.
2025 - Personal Project
Part 2
Unreal multiplayer shooter (Salmon Infinite): custom characters, networking and pro 3D pipeline — part 2 of my online games line.
After Salmon (part 1), I raised the bar: better visuals, custom animation and stable online sessions. A personal project showing growth in Unreal, 3D art and Game Jolt release.
Third-person shooter with PBR materials, rigged characters and online matches. Full Blender → Substance → Mixamo pipeline, Blueprints/C++ gameplay and a public build anyone can try.
Networked sessions, player sync and a playable match loop.
Modeling, Substance Painter textures and realistic Unreal look.
Mixamo rigs adapted to gameplay.
Game Jolt build linked from the portfolio.
Unreal engine plus classic indie 3D art pipeline.
Creative direction, gameplay programming, 3D art, online integration and release.