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2025 - Personal Project

Realistic Online Videogame

Part 2

Unreal multiplayer shooter (Salmon Infinite): custom characters, networking and pro 3D pipeline — part 2 of my online games line.

Project continuity

After Salmon (part 1), I raised the bar: better visuals, custom animation and stable online sessions. A personal project showing growth in Unreal, 3D art and Game Jolt release.

The project

Third-person shooter with PBR materials, rigged characters and online matches. Full Blender → Substance → Mixamo pipeline, Blueprints/C++ gameplay and a public build anyone can try.

What I built

  • Online multiplayer

    Networked sessions, player sync and a playable match loop.

  • Art & materials

    Modeling, Substance Painter textures and realistic Unreal look.

  • Character animation

    Mixamo rigs adapted to gameplay.

  • Release

    Game Jolt build linked from the portfolio.

Tech stack

Unreal engine plus classic indie 3D art pipeline.

  • Unreal EngineEngine · networking
  • C++ / BlueprintsGameplay
  • BlenderModeling
  • Substance PainterTextures
  • MixamoAnimation

My role

Creative direction, gameplay programming, 3D art, online integration and release.

Realistic Online Videogame — Part 2 | Pau Pedrejon