First technical base
Unreal + C++ from scratch as a teenager.
2020 - Personal Project
Part 1
Salmon Infinite (part 1): my first multiplayer game — where it all started (2020).
First serious programming and games project: learn Unreal, C++, modeling and publish something playable online. Part 2 (shooter) shows evolution years later.
Experimental multiplayer with simple characters, maps and basic Unreal networking. Full pipeline: model, texture, implement logic and upload to Game Jolt.
Unreal + C++ from scratch as a teenager.
Working online matches with friends.
Blender and Substance for characters and world.
Experimental Game Jolt build.
Foundational stack for my Unreal projects.
Self-taught learning, full implementation and first title release.