Unreal VR
Interactions, locomotion and circus scenario.
2024 - Universitat Politècnica de Barcelona
Game Jam 2024
Circus VR: circus experience in virtual reality — Game Jam BCN 2024 (48h).
Multidisciplinary team, one weekend, circus theme. My role: Unreal VR logic, interactions and fast Blender assets to keep jam pace.
Playable VR prototype with acrobatics, audience and circus setting. Focus on presence, visual/haptic feedback and a vertical slice demoable at jam end.
Interactions, locomotion and circus scenario.
Blender models optimized for VR.
Build presented at Game Jam BCN with process notes.
Unreal VR + Blender under time pressure.
VR programming, supporting 3D art and technical coordination during the jam.