WORLD GENERATOR
Chunk-based procedural terrain (seeded), smart cache, and dynamic load/unload to keep performance stable.
WORLD GENERATOR
Chunk-based procedural terrain (seeded), smart cache, and dynamic load/unload to keep performance stable.
ADVANCED MOVEMENT
First-person controller with dash, wall-run, glide, grapple, and sprint-slide for mobility beyond classic Minecraft feel.
3D SCROLL HERO
A fixed 3D background scene that rotates with page scroll for a strong visual lab identity.
First experiment
This lab focuses on core systems first: procedural world generation, player movement, and render pipeline for fast gameplay iteration.